﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace tetris2d_wpf
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void Window_Initialized(object sender, EventArgs e)
        {

        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {

        }

        private void Window_KeyDown(object sender, KeyEventArgs e)
        {
            gameBoard.ProcessKey(e.Key);
            SystemSounds.Question.Play();
        }

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            gameBoard.Stop();

            Close();
        }

        private void Window_MouseDown(object sender, MouseButtonEventArgs e)
        {
            this.DragMove();
        }
    }
}
